Presenting my solution to the small cargoship contract.
Upper deck consists of cargoholds, fueltanks and EEVs. Movement in this area is somewhat difficult and I am thinking about redesigning this area to allow quicker crew movement. But on the other hand, there won't be much movement there unless an emergency arises.
The Lower deck is much more organized with a single corridor running from the front of the ship to the back. This area will see much movement and action since all essential modules are located on this deck.
All decks have individual powering and cooling and are thus independent from eachothers (hey, it's 0.16, no other option, right?
). All modules can be powered at the same time, there is no need to power down any rooms unless a generator goes offline. There is also room for some extra medics (I would have prefferred extra Techs, but medics gave me some extra rating, Techs did not). The ship is also fitted with some partial armorplating around essential areas (mainly to the front).
Pros:
Upper deck consists mainly of low maintenance storage areas and won't require much attention.
Lower deck is highly organized and allows quick movement for all crewmembers. Most workareas are grouped togeather (ex: Bridge and computer core) to allow quick maintenance.
Extra medics can be assigned for whatever reason you wish.
Cons:
Not enough EEVs for all crewmembers. In an emergency, only 10 crewmembers can be evacuated.
No galley.
Somewhat slow movement on the upper deck.
Things I want to do, but the budget won't allow it:
More EEVs of course!
A galley.
Thrusters.
Replace most generators with EMCs.
Shield generators (if possible).