My main goal with this one was to design a vessel, where the crew and the passengers have maximal comfort. This means: Noone should be forced to pass technical romms (airtanks, generators, etc.) in order to get from the entrance to their quarters and from there to any crew room (galley, armory, etc.) After I reached this goal (Noether-1, see next post) I wanted to climb even further and wanted them to pass just corridoors to get around. After several attempts my victorious result was Noether-2 which surpringsly also was much cheaper than Nother-1 (it uses only 87% of budget). It also operates on the edge of its capabilities with no generator having more than 2 energy spare and no cooling unit more than 10. This sadly also means that there is neither space nor energy for enough EEVs. Oh, and points got couurpted because of saving and loading; it only should have around 680 points. Here again a small excerpt from the product prospect
FINIX SHIPYARDS proudly present:
Noether-2Do you want to crawl through dirty and loud generator rooms, fuel tanks or computer cores? Us neither! Noether-2, second iteration of the Noether-family, focuses even more on crew- and passenger-comfort than its predecessor. With every crew related room and the bridge directly connected to the main corridor, Noether-2 is the perfect solution for a resting person transport.
Why should I buy a FNX Noether-2 vessel?- The most comfortable transporter currently on the market
- Includes galley, sickbay and armory
- Fully stengthened hull for transports near the frontline
- 10% cheaper than the average small troop transporter
What shouldn't I use a FNX Noether-2 vessel for?- Solo missions in enemy territory (Noether-2 has no weapons and only view EEVs)
How does Noether-2 look?Attachment:
troop_transport_01_1_deck2.jpg [ 180.71 KiB | Viewed 7444 times ]
Attachment:
troop_transport_01_1_deck1.jpg [ 196.05 KiB | Viewed 7444 times ]