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 Post subject: Harrier Class
PostPosted: Thu 10. Jan 2013, 16:59 
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Joined: Thu 10. Jan 2013, 06:09
Posts: 2
I was particularly proud of this so I decided to stop lurking and share it.

Attachment:
Harrier_deck1.jpg
Harrier_deck1.jpg [ 212.93 KiB | Viewed 8180 times ]

Attachment:
Harrier_deck2.jpg
Harrier_deck2.jpg [ 199.17 KiB | Viewed 8180 times ]


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 Post subject: Re: Harrier Class
PostPosted: Thu 10. Jan 2013, 17:32 
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Joined: Thu 2. Aug 2012, 12:10
Posts: 389
nice :!:


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 Post subject: Re: Harrier Class
PostPosted: Thu 10. Jan 2013, 17:41 
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Joined: Mon 24. Sep 2012, 20:06
Posts: 60
Wow this design is so awesome!
Damn!

I didn't even believe you could get full points in those missions. :D

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 Post subject: Re: Harrier Class
PostPosted: Sat 12. Jan 2013, 04:51 
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Joined: Fri 7. Sep 2012, 20:32
Posts: 243
what kind of heretical magic is this?! o.e *tried his hardest to get 5 star design and didn't even get close*

hats off to you good sir, now if only we could see how this design hold up in crew managment X3

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 Post subject: Re: Harrier Class
PostPosted: Sat 12. Jan 2013, 13:57 
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Joined: Thu 10. Jan 2013, 06:09
Posts: 2
I am pretty sure the techs will be overstretched. :?


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 Post subject: Re: Harrier Class
PostPosted: Wed 27. Feb 2013, 00:39 
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Joined: Tue 26. Feb 2013, 23:15
Posts: 14
This is so cool can you update it please i would like to see other versions if you could :D

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"The object of war is not to die for your country, but to make the other bastard die for his.


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 Post subject: Re: Harrier Class
PostPosted: Sun 5. Jan 2014, 18:41 
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Joined: Tue 31. Dec 2013, 17:03
Posts: 19
I'd like to see you update to v 0.19 aswell. This is truly an awesome design, only thing that could make this baby better is some Shields...
One thing though: If your powergrid and budget will allow it, I would suggest moving down the frontal sidemounted coolings one Square (shortening the corridor) to make room for at least one more Tech-room. As someone already stated, 4 Techs won't be able to hold the effeciency at a high level. This would'nt have been possible earlier due to the hatch-issue. But it should be doable now!


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