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 Post subject: added new variable: Mass
PostPosted: Wed 20. Feb 2013, 15:01 
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Joined: Thu 2. Aug 2012, 12:10
Posts: 389
Each fuselage and each room has a Mass value now. Storage facilites (Cargo, fuel, air, water) have net and gross value.
Net: Ship Mass without cargo, fuel and water.
Gross: Ship Mass fully loaded with cargo, fuel and water.

Will have an interesting effect on the ships fuel consumption/range as well as the speed/acceleration/maneuverability and will be fun to build for and plan shipping lanes with that to consider.


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PostPosted: Wed 20. Feb 2013, 15:12 
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Joined: Wed 21. Nov 2012, 04:13
Posts: 29
Interesting.

Had a thought, what if the game had difficultly levels.

Easy woud be where you had the game before adding mass, and normal level would be having to deal with mass also.

Dave Chase


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PostPosted: Wed 20. Feb 2013, 15:16 
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Joined: Thu 2. Aug 2012, 12:10
Posts: 389
good point, to make difficulty levels by adding or removing design variables and goals - I will plan for that...


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PostPosted: Wed 20. Feb 2013, 21:16 
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Joined: Fri 18. Jan 2013, 10:56
Posts: 104
Location: London - UK
This will be a good addition and will make it good for the strategist. Trying to get the balance between mass and needed systems. Will be sure to stump some people and cause a lot of deleting and replacing lol
I can't wait for the next beta

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