Starship Corporation

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PostPosted: Fri 5. Apr 2013, 22:06 
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Joined: Thu 2. Aug 2012, 12:10
Posts: 389
it was quite a lot of work - but now it is finally possible for me to actually play the game :D (and balance out all the room values concerning maintainance, malfunction, repair, etc.)

I had to make possible that:
- units can change decks if you set a waypoint on a different deck by walking to the closest lift or stairway
- units change decks if patrolpoints are on different decks
- units can be added/removed from groups
- units in groups and on patrol wait for all teammembers to arrive before continuing on their route
- units in groups walk in a file rather than on top of each other
- units move out of the way when standing too close to each other


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PostPosted: Sat 6. Apr 2013, 03:25 
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Joined: Fri 7. Sep 2012, 20:32
Posts: 243
Ratakari wrote:
- units can be added/removed from groups


translation: control groups, or something of the like. this alone was well more than enough for the wait for this update! XD

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PostPosted: Sat 6. Apr 2013, 08:21 
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Joined: Fri 18. Jan 2013, 10:56
Posts: 104
Location: London - UK
I think I just want to have a play now :)

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PostPosted: Sat 6. Apr 2013, 16:00 
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Joined: Wed 21. Nov 2012, 04:13
Posts: 29
Yeah, thanks for the progress report and glad it is working out the way you want it to.

Dave Chase


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PostPosted: Sun 7. Apr 2013, 04:13 
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Joined: Thu 6. Sep 2012, 22:28
Posts: 6
Awesome! getting more and more excited!


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PostPosted: Sun 7. Apr 2013, 05:43 
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Joined: Tue 20. Nov 2012, 04:19
Posts: 34
Now spazing out over the update!


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PostPosted: Sun 7. Apr 2013, 21:07 
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Joined: Fri 21. Sep 2012, 02:30
Posts: 80
Can't wait for this ratakari. The first crew management will be awesome. Maybe a little buggy but will be great all the same ^^. I might even make playing starship corporation one of my youtube video series. Anyway good luck and good job.

-Always Supporting

-Cody Aucoin/Kingofhell214

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PostPosted: Mon 8. Apr 2013, 13:20 
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Joined: Mon 24. Sep 2012, 20:06
Posts: 60
I can't wait to finally try out my ship designs in real missions. :)
This is going to increase the replayability of this game by A LOT.

Thank you for the work you are putting into this project.

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PostPosted: Tue 9. Apr 2013, 01:23 
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Joined: Wed 20. Feb 2013, 00:19
Posts: 3
This sounds brilliant, can't wait to see what you've done.


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PostPosted: Tue 16. Apr 2013, 23:44 
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Joined: Tue 20. Nov 2012, 04:19
Posts: 34
jimy wrote:
I can't wait to finally try out my ship designs in real missions. :)
This is going to increase the replayability of this game by A LOT.

Thank you for the work you are putting into this project.


Agreed jimy being able to actual see our designs in simulated combat or disasters.


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