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PostPosted: Wed 17. Apr 2013, 01:54 
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Joined: Fri 7. Sep 2012, 20:32
Posts: 243
Creynolds wrote:
jimy wrote:
I can't wait to finally try out my ship designs in real missions. :)
This is going to increase the replayability of this game by A LOT.

Thank you for the work you are putting into this project.


Agreed jimy being able to actual see our designs in simulated combat or disasters.


i'm just worried that, with new room requirements such as landing gear, our current ship builds will be unuseable in the new crew management system, which is irritating because i worked hard to design the MSF hades class missle ship, last thing i wanna do is spend another 20+ hours remaking it to work again ">.>

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PostPosted: Wed 17. Apr 2013, 17:11 
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Joined: Fri 18. Jan 2013, 10:56
Posts: 104
Location: London - UK
Aestuo wrote:
Creynolds wrote:
jimy wrote:
I can't wait to finally try out my ship designs in real missions. :)
This is going to increase the replayability of this game by A LOT.

Thank you for the work you are putting into this project.


Agreed jimy being able to actual see our designs in simulated combat or disasters.


i'm just worried that, with new room requirements such as landing gear, our current ship builds will be unuseable in the new crew management system, which is irritating because i worked hard to design the MSF hades class missle ship, last thing i wanna do is spend another 20+ hours remaking it to work again ">.>



You ant expect old stuff on an incomplete build to work on future build. As te game evolves and things get changed this will be inevitable. Te likely hood is that anything yOu created would not integrate into the final game anyway.

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PostPosted: Wed 17. Apr 2013, 20:53 
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Joined: Sun 23. Sep 2012, 22:16
Posts: 80
Aestuo wrote:
Creynolds wrote:
jimy wrote:
I can't wait to finally try out my ship designs in real missions. :)
This is going to increase the replayability of this game by A LOT.

Thank you for the work you are putting into this project.


Agreed jimy being able to actual see our designs in simulated combat or disasters.


i'm just worried that, with new room requirements such as landing gear, our current ship builds will be unuseable in the new crew management system, which is irritating because i worked hard to design the MSF hades class missle ship, last thing i wanna do is spend another 20+ hours remaking it to work again ">.>

Why not? I think it's great fun re-designing ships. I don't mind ig I have to screw all my current designs. There are lots of physicist-names left for my new classes ;)


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PostPosted: Wed 17. Apr 2013, 22:20 
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Joined: Fri 7. Sep 2012, 15:13
Posts: 31
Aestuo wrote:
Creynolds wrote:
jimy wrote:
I can't wait to finally try out my ship designs in real missions. :)
This is going to increase the replayability of this game by A LOT.

Thank you for the work you are putting into this project.


Agreed jimy being able to actual see our designs in simulated combat or disasters.


i'm just worried that, with new room requirements such as landing gear, our current ship builds will be unuseable in the new crew management system, which is irritating because i worked hard to design the MSF hades class missle ship, last thing i wanna do is spend another 20+ hours remaking it to work again ">.>


20 + hours on corvette:) You will spend rest of your life designing battlecruiser:)


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PostPosted: Thu 18. Apr 2013, 05:14 
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Joined: Fri 7. Sep 2012, 20:32
Posts: 243
yes, yes, i KNOW that is the whole point of this game XD (well, one point anyway) it's not that i don't like it it's that i DO like it, if i spend hours of blood, sweat and tears slaving over a hot computer to make an awesome design the last thing i want to do is make it all over again XD i'm designing perfection! it's not supposed to be remade! XD

that is not to say that i wont, just that i don't WANT to :P you can all rest assured, once the full game is released my hades class missle ship shall reign supreme over all of you, i promise :3

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"We are here and it is now. Further than that all human knowledge is moonshine."


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PostPosted: Sat 20. Apr 2013, 18:35 
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Joined: Fri 10. Aug 2012, 06:16
Posts: 60
Location: In Spaaaaaaaace
so can't wait to test it out. :mrgreen:

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