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PostPosted: Tue 7. May 2013, 19:59 
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Joined: Thu 2. Aug 2012, 12:10
Posts: 389
This is how the testing procress looks like:
If I find a bug, it gets some title and a minus in front, if it has been adressed the minus becomes a plus, and if it is definitely fixed - it gets crossed out.
The colour of the cards dont have a special significance, I just grab the next if the last is full (on both sides!)

Dont worry - there will be plenty of testing und bug-finding left for you ;)
Especially the whole balancing isnt finished at all - I want to have some feedback for you guys first.


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PostPosted: Tue 7. May 2013, 23:50 
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Joined: Fri 7. Sep 2012, 20:32
Posts: 243
holy hell that's a lot of bugs.... ._."

I'm starting to reconsider my future in games design now... ">.>

XP pfft, yeah right, but seriously though, I never even considered how hard game design really is until this pic... it illustrates the point very well ._." but I figure if I can spend 8+ hours on my ass PLAYING video games then I shouldn't have too much trouble sitting down to make one XD that is to say: I'm sure I'll have the attention span for it, that says nothing for how good I'll be at it XD

that's a good tracking system you have there but it looks so disorganized, it's dizzying @_@

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PostPosted: Wed 8. May 2013, 07:52 
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Joined: Fri 18. Jan 2013, 10:56
Posts: 104
Location: London - UK
As long as they get fixed the system doesn't matter.
I had a friend who just wrote everything of scrap paper and still got the job done lol.
I really really want I get my hands in this now lol

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