You might have noticed, that in the current build all the units flags hace a "cap", which they didnt have in previous versions. Thats because I was already preparing the graphics for the space suits, but didnt implement functionality yet.
Now, crew members can put on or take off their suits in their respective quarters. The suits enable them to survive without atmosphere and grants additional armor, while slowing them down a bit. Different professions use different suits - I was thinking about this:
Technicians: Air: 30l Armor: +30HP Speed: -20% A good mix between Air and Armor, because they will need both when repairing stuff in critical situations.
Pilots: Air: 60l Armor: +10HP Speed: -30% They have maximum Air supply, because they are kind of VIPs anyway, who just need to fly the ship and stay out of harms way.
Medic: Air: 20l Armor: +10HP Speed: -10% Less armor for more speed. There wont be many of them, and they often have to be at different places at the same time
Military: Air: 60l Armor + 100HP Speed: -50% Max Armor and Max Air, very bulky suits. Spec Ops will have more speed.
What do you think?
The location of crew quarters is now more important. It is not only just the "spawn point", but also a place the crew has to be able to reach quickly to get their suits. You are thinking "Why not let them run around in suits all the time?"? You can, but then you have to accept slower movement and lower morale(in the mission rating).