Yeah, I'm aware it's not easy and I don't plan on giving SSC up if I don't see it but it does take some of the charm away for me personally, just nothing like the feeling of being a ruthless space commander. XD
That being said beyond the enemy crew A.I. (which would be a majorly difficult thing to test let alone code) I don't think the other things would pose too much of a problem.
Watsong wrote:
Nearly doubled loading times, (for loading two ships)?
With the game still so early in dev I'm sure with optimizations to come loading should become less of an issue?
Watsong wrote:
Game freezes temporarily every time you switch between ships, (as per deck changing currently)?
Controlling both the boarding party and your ship/crew at the same time?
The freezing doesn't bother me too much but, I think, this may be something that gets worse depending both on ship size (2 deck vs 5 deck) and number of objects on screen (asteroids) so it may become a problem if the future but I don't really know. As for controlling both a boarding party and ship crew that can be made easier by slowing the passing of time down or stopping it entirely for single player but since it will be unlikely that this function will be active online it could be made so that you can give boarding crew "waypoints" to follow on the enemy ship so that you don't have to watch them ALL the time although it would be risky.
In the end though, I'll gladly settle for whatever we get, guess I'll just keep my maraudering dreams in space engineers ">.>