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 Post subject: Tech Drill
PostPosted: Wed 15. Oct 2014, 16:11 

Joined: Thu 2. Aug 2012, 12:10
Posts: 389
No matter how good your ship performs during Standard Operation, this mission will simulate multiple malfunctions in all rooms, so that the technicians' response time in a catastrophic situation can be evaluated.

 Post subject: Re: Tech Drill
PostPosted: Thu 16. Oct 2014, 07:04 

Joined: Fri 7. Sep 2012, 20:32
Posts: 243
I would like to see, in the future, the ability to queue up repair commands via shift click simply to avoid having units idle out after only completing one task but that's no major concern considering the ability to stop time. overall, great video! maybe there can be a mission where one of the fuel tanks explodes and disperses fire in a bunch of rooms that need to be put out quickly to avoid secondary damage? maybe make it a scenario where life support control is offline so venting atmosphere is not an option to make it a real challenge? just a thought ^^

"Sleep after toil, port after stormy seas, ease after war, death after life does greatly please."
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 Post subject: Re: Tech Drill
PostPosted: Wed 22. Oct 2014, 10:07 

Joined: Wed 3. Sep 2014, 09:31
Posts: 33
In my view, those kind of mission would be great to train the crew.

if we could assign technician to a given set of room (and give some room higher priority) then during "tech drill" we would be able to see if all room are assigned to a technician and if time could be saved somewhere.

assigning technician to an area and give in that area priority to some room would give us the possibility to deal with malfunction that threaten the ship integrity first (like damage in the generators or life support) before dealing with small malfunction that does not necessarily threaten the ship integrity (like damage in the cargo bay.)

in that way, writting some "routine check list" (list of room assigned for maintenance) and "emergency check list" (list of room assigned for reparation) for each technician would help them to deal with any kind of situation requiring their skill.

NB: on those "training mission" you would be able to give order that are against the two list i spoke about earlier but if we reach the "online mission" you would not be able to do so. so it would be wise to already prepare the crew management system in that perspective so we could debug it before we get to the "online mission".

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