Here this is my design, dubbed TSC-120 (Transport Small Cargo)
Bad English, bear with me.
Limited funding and hull space made this a real game of Tetris, trying to shoehorn everything I thought would be necessary for a comfortable, safe and defensible ship. I designed the ship with the hope of getting the vessel to have high marks in two emergency situations/categories: asteroid strikes and pirates. Two of the most common dangers for supply ships in unknown space.
Bottom deck: Couldn't find another configuration that would allow enough room for a galley. I thought that good morale would help when fending off boarders, so i deemed it necessary to have one. Ironically, this left the fuel tanks very exposed. Any ship to ship collision would be catastrophic. That's a safety violation for sure, but something that'll need to be tested to further understand how vulnerable the ship is to those situations and if the dangers are enough to go back to the drawing board. To cover for asteroid strikes, I placed a shield generator at the bow to cover the most vulnerable tanks. One of the reasons the fuel tanks were placed in the wings was so that the generators would be more protected in the center mass of the ship. Without power the lift wouldn't work, trapping any survivors below decks. It was either lose all power and trap all the engineers with 4000 mt of fuel, or risk catastrophic detonations a few deaths but allow any survivors to escape. The galley and life support were placed here, simply because there wasn't any room on the top deck. Plenty of doors to navigate around this floor, didn't want a liner design where a single fire would trap crewmembers, so that in the case of fire, crew had more than one path to the elevator, allowing crew to circumvent any fire that might block their path in a more linear design. Doors connecting the generators to the fuel tanks was avoided, because I didn't want any fuel tank explosions to wreck the generators.
Top Deck: Here's where it gets interesting. Decided that the best way to fend off pirates was a last stand sort of thing. The ship is saved or lost at the bridge, so placed 5 hatches between the cargo and the bridge to buy time for everyone to get to the bridge where they'll either fight to the death or escape to the EEVs. Airtanks were shoehorned in, sort of sloppy. Medium Gen was placed in the back, where it's protected from any asteroids and supplies power to major systems such as the bridge, computer core, relays controlling the doors and EEVs. a small generator was placed in front that supplied energy to all the hypersleep rooms and the cargo bays. Not a big deal if the pirates destroy or disable it or asteroid takes it out.
Looking at the blueprints, I just decided that the path to the EEVs require crew members to run past the intruder's entrance to the bridge. Will fix this by deleting the Bridge/Computer Core hatch and have an escape route through the medic's room
through the air tanks and generator room. Will allow the crew to retreat backwards to the lifeboats instead of requiring them to charge forward to the escape pods.
results:
9 pilots, /11required
10 engineers/22 required
1 medic/ 2 medic required
used up 93% of budget and get 250,000 creds as profit... razor thin profit margin.
you may shower me with praise when ready...