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PostPosted: Tue 5. Feb 2013, 01:00 
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Joined: Thu 10. Jan 2013, 22:06
Posts: 2
Anyone heard any news since January about this game? It's one of the few titles I've actually been excited about lately.


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PostPosted: Tue 5. Feb 2013, 11:28 
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Joined: Thu 2. Aug 2012, 12:10
Posts: 389
It would be nice if I could publish a new update every month, I agree...

I am going to add a first taste of Crew Management in the next build, so it will take some more time. Here is the changelog for the things I have already completed:

- changed Power Supply System and added Powergrid Layers
- fixed quickload music error
- fixed "Spacebar is not working" error
- added Ruler to be able to draw straight powerlines
- added Air and Water Supply information (displays need of optional units now too)
- fixed Stairway Placement bug
- added Undo function
- added version control for project files
- fixed build menu "lag" (you ended up with the wrong selection when you moved the mouse too fast)
- fixed error where rooms dissappeared when changing the deck too quickly
- improved deleting with the powertool
- added Ship Speed as a construction goal, and the possibility to build multiple engine rooms
- fixed a Rollover/depth graphics error
- added the Service tunnel layer for Crew Management
- added Delete Button to remove rooms
- improved overall performance and added Yantai Erismax (5-deck) fuselage


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PostPosted: Tue 5. Feb 2013, 12:42 
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Joined: Thu 10. Jan 2013, 22:06
Posts: 2
That's really awesome, I'm looking forward to it! Thanks for replying, I appreciate it. :)


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PostPosted: Tue 5. Feb 2013, 21:36 
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Joined: Tue 20. Nov 2012, 04:19
Posts: 34
Thanks for the update!


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PostPosted: Wed 6. Feb 2013, 08:01 
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Joined: Fri 7. Sep 2012, 20:32
Posts: 243
move to news maybe? XD this definitally seems like a worthy update for all to hear, including those who do not check the forum often/at all.

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"Sleep after toil, port after stormy seas, ease after war, death after life does greatly please."
"We are here and it is now. Further than that all human knowledge is moonshine."


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PostPosted: Wed 6. Feb 2013, 12:06 
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Joined: Wed 21. Nov 2012, 04:13
Posts: 29
Posting new updates (program code or new version) is not as important as just talking or telling what is going on.

I do not think anyone here would expect daily reports but a weekly would be nice. It would help us all keep motivated and this forum active.

And thank your sharing the update that you did. It is nice to know and see that you are listening (most of know it but it nice to see it. ;) ) and actively trying to fix issues/concerns as you go.

Dave Chase


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PostPosted: Fri 8. Feb 2013, 17:45 
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Joined: Thu 2. Aug 2012, 12:10
Posts: 389
You are right, I could post regular updates of what I am doing. I am so deep in that daily routine, working on task after task, that I completely forgot about how much time already passed.


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PostPosted: Sat 9. Feb 2013, 02:24 
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Joined: Fri 7. Sep 2012, 20:32
Posts: 243
lol, well at least we know your are passonate XD really gives me faith that this will be one spectacular game once it's released, plus, having a thread for each completed task will allow us to know, understand, and ask about things before each release, for example, i've already got a few questions about how service tunnles will work that i plan to ask about tomorrow.

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"Sleep after toil, port after stormy seas, ease after war, death after life does greatly please."
"We are here and it is now. Further than that all human knowledge is moonshine."


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