From V0.1.7:A couple of bugs have been dropped from this list, since they aren't sufficiently relevant to an Alpha version.
X - Ship Design - Cannon - Wrong power status: viewtopic.php?f=21&t=4063&p=5826#p5826V0.1.8 Update: The cannon now correctly shows as unpowered, but the other rooms are still showing red text in grid mode, as if to suggest that they are unpowered.
X - Ship Design - Moving Rooms, Duplication Activation: viewtopic.php?f=21&t=4037V0.1.8 Update: Not fixed.
X- Crew Management - Scrollbars: viewtopic.php?f=21&t=4046V0.1.8 Update: Not fixed. Scrollbars were removed for mission selection. Crew quantity sliders are still sticky.
1. Hold the left mouse button anywhere on the screen.
2. Move the mouse pointer over one or more crew quantity sliders.
3. Observe that the mouse will drag as many sliders as were touched by the pointer - simultaneously.
X - Crew Management - Core Module Warning: viewtopic.php?f=21&t=4052V0.1.8 Update: Not fixed. Is this working as intended? The message is no different from a manual switch off of power.
X - Crew Management - Door/Exit Hatch Air Supply: viewtopic.php?f=21&t=4054V0.1.8 Update: Not fixed for exit hatch.
X - Crew Management - Asteroid Mission - Alarms!!!: viewtopic.php?f=21&t=4057V0.1.8 Update: Not fixed.
Ship Design - Power/Cooling Grids - Incorrect values: viewtopic.php?f=21&t=4075Ship Design - Power Grids 2 through 5 not always working: viewtopic.php?f=21&t=4062Ship Design - Grey Grids: viewtopic.php?f=21&t=4043From V0.1.6:Crew Patrol Bug (Groups): viewtopic.php?f=19&t=3929Crew Patrol Bug: viewtopic.php?f=19&t=3916Patrol Wait Times Not Synchronised To Game Speed: viewtopic.php?f=19&t=3918Extraneous Order Acknowledgements: viewtopic.php?f=19&t=3946Crew Management - Duplicating Unit Selection: viewtopic.php?f=21&t=4065