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 Post subject: Ongoing Bugs
PostPosted: Thu 2. Jan 2014, 19:29 

Joined: Tue 16. Apr 2013, 21:55
Posts: 195
From V0.1.7:
A couple of bugs have been dropped from this list, since they aren't sufficiently relevant to an Alpha version.

X - Ship Design - Cannon - Wrong power status: viewtopic.php?f=21&t=4063&p=5826#p5826
V0.1.8 Update: The cannon now correctly shows as unpowered, but the other rooms are still showing red text in grid mode, as if to suggest that they are unpowered.

X - Ship Design - Moving Rooms, Duplication Activation: viewtopic.php?f=21&t=4037
V0.1.8 Update: Not fixed.

X- Crew Management - Scrollbars: viewtopic.php?f=21&t=4046
V0.1.8 Update: Not fixed. Scrollbars were removed for mission selection. Crew quantity sliders are still sticky.

1. Hold the left mouse button anywhere on the screen.
2. Move the mouse pointer over one or more crew quantity sliders.
3. Observe that the mouse will drag as many sliders as were touched by the pointer - simultaneously.

X - Crew Management - Core Module Warning: viewtopic.php?f=21&t=4052
V0.1.8 Update: Not fixed. Is this working as intended? The message is no different from a manual switch off of power.

X - Crew Management - Door/Exit Hatch Air Supply: viewtopic.php?f=21&t=4054
V0.1.8 Update: Not fixed for exit hatch.

X - Crew Management - Asteroid Mission - Alarms!!!: viewtopic.php?f=21&t=4057
V0.1.8 Update: Not fixed.

Ship Design - Power/Cooling Grids - Incorrect values: viewtopic.php?f=21&t=4075
Ship Design - Power Grids 2 through 5 not always working: viewtopic.php?f=21&t=4062
Ship Design - Grey Grids: viewtopic.php?f=21&t=4043

From V0.1.6:
Crew Patrol Bug (Groups): viewtopic.php?f=19&t=3929
Crew Patrol Bug: viewtopic.php?f=19&t=3916
Patrol Wait Times Not Synchronised To Game Speed: viewtopic.php?f=19&t=3918
Extraneous Order Acknowledgements: viewtopic.php?f=19&t=3946
Crew Management - Duplicating Unit Selection: viewtopic.php?f=21&t=4065

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