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 Post subject: Error with lift
PostPosted: Mon 13. Jan 2014, 14:56 
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Joined: Fri 21. Sep 2012, 17:09
Posts: 16
I met two error with the same design today, I wonder if they are linked?

(Error 1) I built a ship on the 5 deck hull and I have an elevator (Lift 1) going from deck 4 to 5 (the top deck is 5 for this text) and another one (Lift 2) going all the way from deck 1 to 4. I exported the ship, all is fine and doing well and I tried it and then wanted to change the design. When loading the design it tells me there is an error with an unknown room.

(Error 2) Then I tried another crew management mission with the ship, and at some point I run in the error that a lift is wrong somewhere. I noticed that while preparing my TEC patrols, one of them was saying it would use Lift 1 in its patrol design (the red line) to go down from Deck 4 to 3 and Lift 2 to come back up.

Could there be a link between the 2 error and a bug with lifts where they try to use one to go down though it does not? Thus saying there is an unknown lift and a wrong room placement?

Following is the error code and my ship design.

Error 1 :
Code:
___________________________________________
ERROR in
action number 1
of Collision Event with object obj_mark_links_oben
for object obj_mark_links_unten:

Error in code at line 3:
      if other.master.room_type = t_corr
                      ^
at position 21: Unknown variable room_type


Error 2:
Code:
___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_unit:

In script activate_lift:
Error in code at line 18:
          if aktueller_raum.stairway = false
                            ^
at position 27: Unknown variable stairway


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 Post subject: Re: Error with lift
PostPosted: Thu 10. Mar 2016, 01:14 
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Joined: Wed 9. Mar 2016, 23:11
Posts: 1
I had similar issue
(been playing through wine, which btw, works pretty fine, but naturally i would prefer a native linux version)

It came to such end that i couldn't play any crew management, w/o a lift (error 2)

and when suddenly i couldn't open my project at all w/o an (error 1) crashing it I tried modifying the the prj file
by comparing how an empty project with a lift was saved to my "complete" one

anyhow
object of name=148 got a connection to an object of type name=153
(while in the empty project it is connected to itself), so after changing that, the prj file loaded (as it should?)
As well, I managed to actually finish a crew management mission w/o incident but it did however still report (error 2) after the mission was finished, so maybe it was still a matter of time,
I suspect this is an issue from moving a lift around in the the design phase


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