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Patrolling Bug http://www.starshipcorporation.com/forum/viewtopic.php?f=26&t=4175 |
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Author: | Unreal2004 [ Wed 26. Feb 2014, 21:54 ] |
Post subject: | Patrolling Bug |
I have one tech set to patrol all points in my ship that only need one tech to perform maintenance, there are about 60 stops for him to make with 10 second timers on each room, everything goes perfect until the first thing that is "Overdue" for maintenance, he performs his repair as he should but then refuses to move onto the next patrol point, he just sits in this room "Servicing" it, no attempt is made to move on. I cannot get him to restart his patrol route either, only solution was to delete all points (also there should be an option for this as well). I expected him to continue on his route after he finishes repairs. |
Author: | Toskin [ Mon 26. May 2014, 05:56 ] |
Post subject: | Re: Patrolling Bug |
Similar problem here. When i try to send technician staff to patrol route, i send 3 of them but only two are going patrolling. Third one is sitting in the room without patrol nodes. |
Author: | Toskin [ Sun 14. Dec 2014, 14:50 ] |
Post subject: | Re: Patrolling Bug |
Toskin wrote: Similar problem here. When i try to send technician staff to patrol route, i send 3 of them but only two are going patrolling. Third one is sitting in the room without patrol nodes. Somehow solved. To force them to work in three or more people, they need to be putted into one group. After that, they will work as they should. |
Author: | rsdworker [ Wed 17. Dec 2014, 12:53 ] |
Post subject: | Re: Patrolling Bug |
thanks for message - i am glad to hear you solved |
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