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 Post subject: Re: Corridors
PostPosted: Thu 12. Jun 2014, 03:54 
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Joined: Tue 11. Sep 2012, 04:48
Posts: 26
WolfWings wrote:
Maybe it's from just playing the very old game Evil Genius recently, but especially w/ power and cooling being done via painting a grid is there a reason Corridors couldn't be done that way as well w/ a 2x2 brush, and 'hatches' simply automatically happen at corridor/room edges, and prevent more than 2 squares of corridor in a row from touching a room?


I haven't played EG in a while, but I like the point you're making. If it's possible to do, it would be much more efficient. I do actually like having hatches as a separate entity though as it allows for more choice when building hatches, assuming different types of hatches make it into the game.


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