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PostPosted: Sun 1. May 2016, 14:46 
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Joined: Sat 30. Apr 2016, 13:28
Posts: 6
I find it difficult at times to actually understand whether or not the design is internally coherent.

For example, the contract requires only 90t of fuel, so that's what it says at the top-right. But I needed to use two engines for the contract, which require a combined 160t of fuel, and that's not marked anywhere. Perhaps it could be shown in (parentheses) in that top-right info box, and the fuel row turn red as usual? (Similar to what you do for crew numbers.)

It's not a contract requirement per se, but it is a requirement that prevents the design being usable.


Last edited by phik on Sun 1. May 2016, 23:59, edited 1 time in total.

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PostPosted: Sun 1. May 2016, 18:19 
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Joined: Sat 30. Apr 2016, 04:50
Posts: 13
+1

I had a design that I'd originally made as a scout vehicle and found that it was also 100% compliant with a probe contract.

The probe contract listed "no fuel capacity required." So I went in to see if I could remove them. Nope! The engine itself required 100t of fuel to be considered operational (well, some number between 50 and 100, anyway: I only had small fuel tanks at 50t each).


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PostPosted: Sat 31. Dec 2016, 06:49 
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Joined: Sat 15. Oct 2016, 00:54
Posts: 15
Also along these lines, it would be nice if the "no X requirement" as shown in a dark green, or otherwise faded out -- as if you build a ship with bells + whistles (nav+coms+sensors+sickbay+galley) then discover you are over budget, being able to quickly spot "i only need nav+sensors" would be helpful, as at the moment everything is the same green, even criteria which are impossible to fail ("No mining equipment required") so are irrelevant to any ship design decision.


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