Quote:
for example, you can have one technician patrolling for the maintenance of living quarter on the first level of the ship while another technician is patrolling for the maintenance of the storage room on the second level of the ship (both set of room needing only one technician for patrol) and later on their patrol they could wait each other to do the maintenance for bigger room requiring 2 technicians like medium generator and medium cooling system.
This.
I don't have a good suggestion for the user interface -- the various left-click, right-click, right-click-hold, click-drag, control-click options are already borderline overwhelming -- but some way to tell people to wait for others seems essential.
Otherwise you either have to send huge teams to do the work of one person -- which is dumb -- or they're never all together in the room that needs n techs.
For what it's worth, the entire business of micromanaging patrol routes to cover the various maintenance intervals does zero for me. If I stop playing, that will almost certainly be why. If it were me, I would scrap the whole system -- or at least have a default mode in which people just go and maintain what needs maintaining, without having to be told how to hold the spanner every single time.