First things that comes in my minde
1) Hangar Bey! Atack craft! Drones! Thats it? There shuld bee options to have for example: *Mining shutle *Mineing drones ,repair drones(useful after asteroid collision) ,rocket defence drones ,shield generator drones(emergency situation multipurpous unit probobly 1 time use) ,science drones(anomaly/alien ruin exploration) ,scouting drone ,minelayer drone. Hangar Bey shuld have option to contain 6-8 drones same or different type on player choise drones(depends on drone size) *Satalites(1 time use on deployments) *Trade ,Transport ,Planetary landing/exploration purpouses shuttle for posible encounters in deep space
2) Different type of facilitys like weapon factory ,raw material refinary, shuttle/drone construction shipyard.
3) Space stations and Planetary colonies !!! They shuld bee created same way as ship design and there shuld bee option to Auto-development on colonies and spacestations(spacestations can bee colonies aswell, specialy on terraforming stations, where ppl. are olready prepearing to invade/colonize planet).
4) Civilian Quarters for transporting purpouses(shuld bee useful for fast expanding civilization.
5) Population growth on colonies/spacestations/civilian ship(baby making process). Exemple 24h=12 months 2h=1month Colculations based on population(not limiting ppl to trevel around players or galaxy). Better living on 1 planet atracts colonists/resources, but that leads to loyality colculations aswell.
6) Better spelling in english lenguage(my english kinda feils!)
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