Joined: Wed 8. Aug 2012, 13:06 Posts: 28
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Hello,
let's bring this down to a single question.
Do you plan on including (multi)touch input for Starship Corporation?
As the advance of multitouch interfaces carries on and over short or long anybody of us will have a nice multitouch enabled display or at least input device i want to ask: Will Starship Corporation support Touch Input? The Whole Game - in it's visual representation (or at least - what we saw till now) - seems to be a perfect fit for a big touchscreen. Funny as it is - i also thought for a short amount of time that the "Planning Table" from Aliens was part of the ship (and I confess - i felt a little bit let down that it wasn't)
Of Course this is mostly a technical decision and a problem of the underlying technology. From the Overview Video i managed to extract that you are using GameMaker:Studio which states that it is able to make "App Store ready" Applications. But i could not find if this includes the new Windows Store (which would ensure Multitouch Capability's provided with W8 Kernel).
With GML (the propitiatory markup language of GameMaker) i fear that this is not possible (but i don't know the capabilities of it). Maybe it would be enough to include an "touch friendly" interface option that mouse mimicking can work with.
Also - on a sidenote: Have you ever thought about utilizing GameMakers ability to make Android Games that communicate with the "Main Game". I always wished for a Game where I could use my Android Phone to export some of the main games functionality. Like have an external map or a much more detailed information screen. Much like the Concept of the WiiU and or various "Gamer" Keyboards.
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