Hmmm....
In the combat footage on the you-tube videos it looks like you move your people around kinda like you do in neverwinter nights / baldurs gate. With some kinda interface screen when you click on people to do different things. That's great for boarding actions...awesome really since it's kinda like a dungeon crawl with guns and an ever-changing map
...but what leads up to that boarding action?
It'd really bumm me out if the control of combat was limited only to telling people where to go during the boarding action
...I'm really hoping there's more.
I was imagining something like build ships to fit buyers, test crew situations, test emergency situations...hopefully find a buyer...become a system coorporation....make enough to build a ship for yourself (company), send said ship off on trading missions to make more money and look for more markets....build more ships....start working in more than one system....become an multi-system coorporation....take more contracts...design/build more ships...become a galactic coorporation.
Explore/trade/undercut the competition, tick them off and have ship-to-ship fights way out in the reaches...build ships for a war, if you build good ships your side does better, if not your side does worse...you can choose to control your ships directly (not your designs, your company's actual ships)...which is where the ftl-like combat comes in...or let incidents resolve automatically as the game gets biogger....something like that.
I'm hoping that you don't just wait in that office screen until a decision needs made or a contract gets offered on that little screen on the right. That would be remniscent of the game King of Dragon Pass...where technically your in control...but really your just giving advice on how to ride the wave of events...and hoping for the best. Do you play from the universe screen telling your people where to go? Or are you a ceo/captain leading your company from the deck of your favorite ship?
Do you send ships individually off on missions at the detail level of choosing the types of wares that go in their cargo bays? Or is it like x3tc where you hire crews and say "go trade", set a distance limit, and then get comm messages when they're stuck, engage something or die?
I'm really hoping you have a chance for some hands-on control of the ship itself. Otherwise the game would remind me more of an old Apple IIC game called Omega...fun...but definately a serious and non-casual game. I like FTL, as a casual game, but it's easy to get bored with the simplicity and monotony of it. I'm really hoping for something more immersive...where you can see your coorporations effects on your environment...and this game premise certainly has a chance to be that for me.
I get the premise of trying to board ships instead of blowing them up...makes a lot of sense. But you gotta get there first. Even our ancient sea battles in the 'Med which were mostly maneuver-to-board kind of actions, a lot of ships sunk while they closed because of rams, fire arrows, catapults, ballitae, etc... Heck, you wanted to sink ships so your marines could swarm the remaining enemy ships.
I really hope we get to play out that closing phase of battle. Even if it's short. Otherwise I'd always feel as if something was missing.
Sorry for the rant
(hope you heard my prayer Ratakari)