Jacrench wrote:
Not a fan of the drugs idea though, mostly because it defeats the point of having Cyo units, who are supposed to be that better unit that doesn't hesitate.
Widd3r wrote:
I must disagree with you on the drug part, Cyo Units would be consistently better than a normal crew member (and more expensive I imagine) and with no drawbacks while drugging your crew would lead only to a short burst in abbility in every human member.
Well, Cyborg Units - as Widd3r said - are - under normal circumstances - better than every human or alien being. But they are Machines for the most part.
A normal Men can lift weights just as long as the muscle pain allows them to, but if you pump them with natural drugs like our adrenalin then most people can move much greater masses than they thought ever to be able to.
In this Case a Marine could do things that even a CYO could not dream of but as soon as the drug wears off they are - well, f*cked
A CYO does not have/need Adrenaline - they always are able to facilitate 100% of their strength but that also means that they can not trick their bodies to do more.
A good Analogy: A CYO is like a big Diesel Engine - constantly working with high power and low consumption, a Human is like a gas engine - if you feed it kerosene it will go super fast but not for long and under normal circumstances also the consumption is higher
Widd3r wrote:
Hm the crews efficiency could be linked to a command stat so that even if the commanding officer is of a rather low rank they could work more efficiently than with a high ranking officer with little actual abbility (i think this would make it seem more realistic).
Well, look at Real Life and you have the Answer.
A Officer with a good empathy and great experience in giving Orders can manage troops even if he does not know exactly what they need to do. Hos subordinates are only limited by their own knowledge.
A Officer with bad empathy and or an lack of experience in giving Orders but with great knowledge about a specific topic can manage troops that are specifically trained in this topic. They will work better because their chef knows how to command them.
So - the conclusion is:
Great "generic" commanding skill: All Troops work faster / longer but not better
Great "specific" knowledge: All Troops with skills in the "specific" topic will work faster, harder and better but all other subordinates will just work as if there was no officer
I would also like if there was a switch where I can choose how the officer treats his subordinates. A Officer that behaves like you are in a giant floating space bootcamp might boost Military skills but a "Great Father" Officer might work better in Technic and Medical related Skills.