I recomend adding in micro elements into the gameplay with the doors, lifts, bulkheads, characters ability to carry items. Including various doors, bulkheads and items. It only makes sense that different industries would make different doors based off of designers.
Automatic Doors and such. Automatic doors should come in speeds at which can open and close based off of the designer. Faster speeds should cost more. Various strengths in the doors(Idea of different alloys or elements being used.)
Lifts Same concept should be considered with lifts. How fast the lift moves. Its maximum amount of lift capability.
Carrying ability The ability to carry items should be based on overall space on a character which can be increased by equiping your units with various vests, harnesses, packs. Notice how i said equip not upgrade. Items like these are limited and in real life would be store on base/ship until needed as assigned based off a protocol that the mission commanders and those of high rank would create and as such the player should have this option to choose what units should use during various scenario.
More to come...
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