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 Post subject: Hyper-Sleep
PostPosted: Sat 16. Nov 2013, 10:47 
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Joined: Wed 31. Jul 2013, 06:34
Posts: 25
Tossing out an idea for some kind of cryo-stasis option for crew transport. Clearly not intended for all vessels, but possibly for colony ships or long haul passenger transports.

Allows the option of bringing additional needed crew out of stasis at the rapid expense of oxygen/water use/life support capacity...

Also allows the option of massive crew death from power failures to the stasis system.


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 Post subject: Re: Hyper-Sleep
PostPosted: Sat 16. Nov 2013, 14:43 
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Joined: Fri 18. Jan 2013, 10:56
Posts: 104
Location: London - UK
It is something that has been batted around. I'm sure.

It could also effect the amount of water storage needed on board

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 Post subject: Re: Hyper-Sleep
PostPosted: Mon 18. Nov 2013, 16:19 
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Joined: Mon 22. Jul 2013, 11:56
Posts: 78
hmm.. hypersleep is already part of game: you can choose the amount of crewmembers awake in the standard missions.
Quote:
Also allows the option of massive crew death from power failures to the stasis system.

what about failsafe systems? em-battery, auto-wakeup

Quote:
Allows the option of bringing additional needed crew out of stasis at the rapid expense of oxygen/water use/life support capacity...

sounds like a new mission: lifesupport failure - repair the crewquarters and lifesupport in short time (based on crewcount and max mission time) for mission success

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