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 Post subject: General Bugreport Thread
PostPosted: Sun 6. Jan 2013, 23:59 
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Joined: Sun 23. Sep 2012, 22:16
Posts: 80
So, I just start this here, as I found some bugs:
  • Quarters still have the old crewnumber shown in the building-menu
  • game crashed when I tried to put a cooling-elevator so that the the counterpart on the other deck is on a powerline. Errorreport:
    Quote:
    ERROR in
    action number 1
    of Step Event
    for object obj_powerline_bridge:

    Error in code at line 170:
    if generator.betrieb = false or generator.life <= 0
    ^
    at position 22: Unknown variable betrieb
  • Not sure if bug or intended, but if I build 2 powerlines over the same switch the later built will be always on, regardless of the switch's position.
  • I'm still able to place rooms outside the hull.


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PostPosted: Tue 8. Jan 2013, 19:00 
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Joined: Mon 24. Sep 2012, 20:06
Posts: 60
ERROR in
action number 1
of Step Event
for object obj_room_above_fixed:

Error in code at line 134:
generator.energy_supply += energy_need;
^
at position 10: Unknown variable energy_supply

Happened when I removed the power line from the lift and wondered why it was still shown as powered.
Then I clicked on the power button to turn it off then I got this error message and the game crashed. :(

I was about to finish my troop transporter blueprint and it even had a galley! :(
Well, I hope you can find the problem and fix it.

_________________
"Sir, we are surrounded!"
"Excellent! Now we can attack in any direction."


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PostPosted: Thu 10. Jan 2013, 12:08 
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Joined: Tue 11. Sep 2012, 23:12
Posts: 19
I got this error when I attempted to remove a water treatment plant:


___________________________________________
ERROR in
action number 1
of Step Event
for object obj_hatches_fixed:

In script check_plug:
Error in code at line 5:
if instance_exists(argument0.master)
^
at position 37: Unknown variable master

___________________________________________
ERROR in
action number 1
of Step Event
for object obj_hatches_fixed:

In script check_plug:
Error in code at line 5:
if instance_exists(argument0.master)
^
at position 37: Unknown variable master

___________________________________________
ERROR in
action number 1
of Step Event
for object obj_hatches_fixed:

In script check_plug:
Error in code at line 5:
if instance_exists(argument0.master)
^
at position 37: Unknown variable master

___________________________________________
ERROR in
action number 1
of Step Event
for object obj_hatches_fixed:

In script check_plug:
Error in code at line 5:
if instance_exists(argument0.master)
^
at position 37: Unknown variable master

___________________________________________
ERROR in
action number 1
of Step Event
for object obj_hatches_fixed:

In script check_plug:
Error in code at line 5:
if instance_exists(argument0.master)
^
at position 37: Unknown variable master

___________________________________________
ERROR in
action number 1
of Step Event
for object obj_hatches_fixed:

In script check_plug:
Error in code at line 5:
if instance_exists(argument0.master)
^
at position 37: Unknown variable master

___________________________________________
ERROR in
action number 1
of Step Event
for object obj_hatches_fixed:

In script check_plug:
Error in code at line 5:
if instance_exists(argument0.master)
^
at position 37: Unknown variable master


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PostPosted: Fri 11. Jan 2013, 07:15 
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Joined: Tue 11. Sep 2012, 23:12
Posts: 19
There seems to be a placement bug with the stairs. Several times now, when attempting to design a troop transport, I've been unable to place rooms closer than 2 blocks away, in certain areas. As soon as I remove the stairs, I can place the room. Happened in 3 different locations.

Here's a bug for ya, accompanied with a large amount of frustration, since I was only a few minutes away from completing my troop transport design:

This has happened to me several times now, but I have yet to determine an exact cause, as of now, it seems random; all of a sudden, the spacebar no longer deselects the current room to be placed. I can select other rooms, but, since I have that room blueprint attached to my cursor, I can't remove already placed rooms. In frustration, I tried pressing every key on my keyboard, hoping it would resolve itself, then this error popped up:


___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_powerplug:

Error in code at line 10:
if global.selection.room_type = t_connect
^
at position 36: Unknown variable room_type

The error seems to repeat to infinity, so I can't get back to finishing my design. I was just one EEV away from completing all essential and optional requirements. :(


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PostPosted: Tue 22. Jan 2013, 18:28 
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Joined: Tue 22. Jan 2013, 17:07
Posts: 3
When i switch between the layers to quickly, sometimes a complete layer simply disepears like all get deleted. But the statistics and goalsystem still count the installed moduls like they wasnt deleted. I cant also place new modules. But when i save then the design, and reopen it, the layer is still empty and the goal-statistic still say that the goals are archived (dependig on what i had placed in the layer like watertanks etc...) but this time i can place new modules at the empty layer.

Very strange bug, occured now 2 times, always when i switched to quickly between layers.


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PostPosted: Fri 22. Feb 2013, 02:47 
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Joined: Wed 20. Feb 2013, 01:56
Posts: 4
I stepped away from my PC for about 12 minutes and it's set to lock after 10 minutes. I don't believe games and such usually trigger the AFK lock. Anyway, after unlocking the game had closed or silently crashed. Windows 7 Ultimate.


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