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General Bugreport Thread http://www.starshipcorporation.com/forum/viewtopic.php?f=9&t=3769 |
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Author: | Royal_Flush [ Sun 6. Jan 2013, 23:59 ] |
Post subject: | General Bugreport Thread |
So, I just start this here, as I found some bugs:
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Author: | jimy [ Tue 8. Jan 2013, 19:00 ] |
Post subject: | Re: General Bugreport Thread |
ERROR in action number 1 of Step Event for object obj_room_above_fixed: Error in code at line 134: generator.energy_supply += energy_need; ^ at position 10: Unknown variable energy_supply Happened when I removed the power line from the lift and wondered why it was still shown as powered. Then I clicked on the power button to turn it off then I got this error message and the game crashed. I was about to finish my troop transporter blueprint and it even had a galley! Well, I hope you can find the problem and fix it. |
Author: | Maniac [ Thu 10. Jan 2013, 12:08 ] |
Post subject: | Re: General Bugreport Thread |
I got this error when I attempted to remove a water treatment plant: ___________________________________________ ERROR in action number 1 of Step Event for object obj_hatches_fixed: In script check_plug: Error in code at line 5: if instance_exists(argument0.master) ^ at position 37: Unknown variable master ___________________________________________ ERROR in action number 1 of Step Event for object obj_hatches_fixed: In script check_plug: Error in code at line 5: if instance_exists(argument0.master) ^ at position 37: Unknown variable master ___________________________________________ ERROR in action number 1 of Step Event for object obj_hatches_fixed: In script check_plug: Error in code at line 5: if instance_exists(argument0.master) ^ at position 37: Unknown variable master ___________________________________________ ERROR in action number 1 of Step Event for object obj_hatches_fixed: In script check_plug: Error in code at line 5: if instance_exists(argument0.master) ^ at position 37: Unknown variable master ___________________________________________ ERROR in action number 1 of Step Event for object obj_hatches_fixed: In script check_plug: Error in code at line 5: if instance_exists(argument0.master) ^ at position 37: Unknown variable master ___________________________________________ ERROR in action number 1 of Step Event for object obj_hatches_fixed: In script check_plug: Error in code at line 5: if instance_exists(argument0.master) ^ at position 37: Unknown variable master ___________________________________________ ERROR in action number 1 of Step Event for object obj_hatches_fixed: In script check_plug: Error in code at line 5: if instance_exists(argument0.master) ^ at position 37: Unknown variable master |
Author: | Maniac [ Fri 11. Jan 2013, 07:15 ] |
Post subject: | Re: General Bugreport Thread |
There seems to be a placement bug with the stairs. Several times now, when attempting to design a troop transport, I've been unable to place rooms closer than 2 blocks away, in certain areas. As soon as I remove the stairs, I can place the room. Happened in 3 different locations. Here's a bug for ya, accompanied with a large amount of frustration, since I was only a few minutes away from completing my troop transport design: This has happened to me several times now, but I have yet to determine an exact cause, as of now, it seems random; all of a sudden, the spacebar no longer deselects the current room to be placed. I can select other rooms, but, since I have that room blueprint attached to my cursor, I can't remove already placed rooms. In frustration, I tried pressing every key on my keyboard, hoping it would resolve itself, then this error popped up: ___________________________________________ ERROR in action number 1 of Draw Event for object obj_powerplug: Error in code at line 10: if global.selection.room_type = t_connect ^ at position 36: Unknown variable room_type The error seems to repeat to infinity, so I can't get back to finishing my design. I was just one EEV away from completing all essential and optional requirements. |
Author: | Ferigad [ Tue 22. Jan 2013, 18:28 ] |
Post subject: | Re: General Bugreport Thread |
When i switch between the layers to quickly, sometimes a complete layer simply disepears like all get deleted. But the statistics and goalsystem still count the installed moduls like they wasnt deleted. I cant also place new modules. But when i save then the design, and reopen it, the layer is still empty and the goal-statistic still say that the goals are archived (dependig on what i had placed in the layer like watertanks etc...) but this time i can place new modules at the empty layer. Very strange bug, occured now 2 times, always when i switched to quickly between layers. |
Author: | BoogieMan [ Fri 22. Feb 2013, 02:47 ] |
Post subject: | Re: General Bugreport Thread |
I stepped away from my PC for about 12 minutes and it's set to lock after 10 minutes. I don't believe games and such usually trigger the AFK lock. Anyway, after unlocking the game had closed or silently crashed. Windows 7 Ultimate. |
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