Ratakari wrote:
omg, even more pipes!
very neat idea, could be interesting to balance between the costs of "sprinkler system" or more crew members to be able to deal with fire. This could also provide a possibility to apply nerve gas to combat intruders - hmm, gas coming out of showerheads - where did I hear that before...
We have pipes for power, water, cooling, and we need at last one more for air conditioning. Ah and dont forget, that at last missile launchers need magazines and way to transfer ammunition to launchers:) Ship is already to accessible to intruders thanks to pipes, so we need some way to secure them (airlock, force field, laser grid), or make them unaccessible.
And I have two ideas for cooling/power system mechanics:
First: This mechanic all space sims use, power distribution, so I can set maximum power to shields and weapons and cut engines, to compensate
Example: I can set generators to 110% power and cut life support to 50% and power one more cannon, Generator at 110% generate much more heat...
Second:
We can use Capacitor/battery to store power, so some systems, we don't use 100% (airlocks, weapons, ... ) can be powered from batteries.
Weapons like lasers needs capacitor to charge up (capacitor can be built into weapon)
Same way we can use some room to store excess heat, so we need fewer cooling units.