This is the Alpha of the Ship Design Element. Please keep in mind that this is an unfinished product - let me know about any bugs you may find, and also tell me about your system specs if you experience any problems running the game.
Known Issues: One some PCs you will get an "out of memory" error. If you experience this, please try
to run the Memory-Test below, and tell me if you were able to start the game.
- Basic Ship Design Gameplay
- 4 Contract Missions
- 1 Fuselage
- limited Contracts, Fuselages and Rooms
- no Crew Management
- no Shipyard
- no Galaxy Map
- Windows XP, Windows Vista or Windows 7
- DirectX 8-compatible graphics card with at least 32MB of video memory
- Pentium or equivalent processor
- DirectX 8-compatible sound card
- 156MB of memory or greater
- 1024x768 or greater screen resolution with 16-bit or 32-bit colors
The minimum Requirements can only be determined with your help. Please let me know if you experience any performance problems.
Changelog: (since the first video tutorial)
0.1.5
- changed Power Supply
- added Cooling
- removed camera movement during screenshots procedure
- added Outer Hatches for Storage, Hangar, Cannons, Missiles, Cooling Units
- added Exit Hatch
- switch between Fullscreen and Windowed is possible
- extended Message Box
- Message Box and Objective are now both minimizable, instead of "see-through"
- added "Objectives Completed" Message and Design Points System
- added new Design Contract Missions "Small Attack Vessel" and "Missile Corvette"
- removed (very annoying) error, where it could happen, that you wanted to delete a hatch and deleted an adjoining room as well
- added new Room "Water Treatment" in preparation of the Water/Air/Fuel Pipe System
- reduced the number of crew needed and the number of crew for each quarters?
- changed the "Relay" into a "Power Switch" to turn off/on entire circuits
- added "Connection Rooms" for Power and Cooling to transfer to different decks
- added new Music Tracks and randomized playback
- fixed a door placement error
- fixed "missing Water supply" message
- fixed "missing Galley" and "missing Sickbay" messages
- fixed level balancing and (hopefully) clarifed the different types of crew need
- fixed a few "hatches can be placed inside rooms" issues
- added Save and Save As... function
- fixed Broken Screen when cancelling Load
- removed hull fragments
- added room category tab selection
- changed level-up and level-down selection to icon selection in the build menu
- removed Space as a shortcut for OK in the "Exit to Mainmenu" - Warning to avoid accidental Exit without Saving
- added Rollover Help for Messages and Objectives
- new attempt to fix the memory error
- fixed key mapping issue
0.1.3
- failed attempt to fix the memory error
0.1.2
- right mousebutton to delete rooms from generatorlist (instead of LMB)
- shift + left mousebutton to connect rooms to generator (instead of RMB)
- roll over transparency for objectives and messages (too increase the visible work area)
- customizable keys
- added the "Export Plans" feature (to be able to publish the designs via screenshots)
- crew need is counted wether maintainance intervall of the room is "permanent crew" or not
- simplified display of large numbers in build menu





















