This is the Alpha of the Ship Design Element.
Please keep in mind that this is an unfinished product - let me know about any bugs you may find, and also tell me about your system specs if you experience any problems running the game.


Known Issues: One some PCs you will get an "out of memory" error. If you experience this, please try to run the Memory-Test below, and tell me if you were able to start the game.

Features:
  • Basic Ship Design Gameplay
  • 4 Contract Missions
  • 1 Fuselage
Limitations:
  • limited Contracts, Fuselages and Rooms
  • no Crew Management
  • no Shipyard
  • no Galaxy Map
System Requirements (temporary):
  • Windows XP, Windows Vista or Windows 7
  • DirectX 8-compatible graphics card with at least 32MB of video memory
  • Pentium or equivalent processor
  • DirectX 8-compatible sound card
  • 156MB of memory or greater
  • 1024x768 or greater screen resolution with 16-bit or 32-bit colors

The minimum Requirements can only be determined with your help. Please let me know if you experience any performance problems.

Changelog:
(since the first video tutorial)

0.1.5

  • changed Power Supply
  • added Cooling
  • removed camera movement during screenshots procedure
  • added Outer Hatches for Storage, Hangar, Cannons, Missiles, Cooling Units
  • added Exit Hatch
  • switch between Fullscreen and Windowed is possible
  • extended Message Box
  • Message Box and Objective are now both minimizable, instead of "see-through"
  • added "Objectives Completed" Message and Design Points System
  • added new Design Contract Missions "Small Attack Vessel" and "Missile Corvette"
  • removed (very annoying) error, where it could happen, that you wanted to delete a hatch and deleted an adjoining room as well
  • added new Room "Water Treatment" in preparation of the Water/Air/Fuel Pipe System
  • reduced the number of crew needed and the number of crew for each quarters?
  • changed the "Relay" into a "Power Switch" to turn off/on entire circuits
  • added "Connection Rooms" for Power and Cooling to transfer to different decks
  • added new Music Tracks and randomized playback
  • fixed a door placement error
  • fixed "missing Water supply" message
  • fixed "missing Galley" and "missing Sickbay" messages
  • fixed level balancing and (hopefully) clarifed the different types of crew need
  • fixed a few "hatches can be placed inside rooms" issues
  • added Save and Save As... function
  • fixed Broken Screen when cancelling Load
  • removed hull fragments
  • added room category tab selection
  • changed level-up and level-down selection to icon selection in the build menu
  • removed Space as a shortcut for OK in the "Exit to Mainmenu" - Warning to avoid accidental Exit without Saving
  • added Rollover Help for Messages and Objectives

0.1.4
  • new attempt to fix the memory error
  • fixed key mapping issue

0.1.3

  • failed attempt to fix the memory error

0.1.2

  • right mousebutton to delete rooms from generatorlist (instead of LMB)
  • shift + left mousebutton to connect rooms to generator (instead of RMB)
  • roll over transparency for objectives and messages (too increase the visible work area)
  • customizable keys
  • added the "Export Plans" feature (to be able to publish the designs via screenshots)
  • crew need is counted wether maintainance intervall of the room is "permanent crew" or not
  • simplified display of large numbers in build menu