25.08.2017

german tutorial adaptions - Version 1.6.7

Gameplay Changes:

- raised the budget for the contract

Bugfixes:

- fixed errors in the german tutorial
- added missing german tutorial voice
- removed "not adapted to this resolution" message
- added message, that russian is not completed yet
- added message, warning about old savegames

Please use the forum to comment on this update.


23.08.2017

removed debug - Version 1.6.6

Bugfixes:

- removed the debug function from the A key

Please use the forum to comment on this update.


22.08.2017

Contracts and Bugfixes - Version 1.6.5

Gameplay Changes:

- added german language support
- stranded ships shown in gray
- added transport contracts for Delos, Sylva, Maji, Ringvass and Kirkwood Station

Bugfixes:

- fixed rescue ship error
- fixed buildsprite error
- fixed tutorial showing up after loading
- shipyards are correctly disbanded and re-established

Please use the forum to comment on this update.


11.08.2017

Boarding and Bugfixes - Version 1.6.4

If one of your ships suffers from an accident it is not completely lost, but you can rescue it by sending a ship equipped with a hangar. Warships with a hangar offer you now also the choice to board, making it possible to capture an enemy vessel. I also added some more (and better paid) transport contracts, so that you can make some more money, especially at the beginning.

Gameplay Changes:

- ships are not lost after an accident, but stranded
- stranded ships can be saved (if you have a hangar)
- hostile ships can be boarded (if you have a hangar)
- added transport contracts with higher payment

Bugfixes:

- fixed negative array index in galaxy map
- removed undo shortcut when load menu open
- fixed cut-off technology in research
- fixed ship issues when loading/saving game
- fixed crew managment sound issue
- fixed text_compass_rps error
- hopefully fixed the department switch problem

I cannot reproduce and I don't know at the moment what is causing the pop up message problem for some. I hope you can provide me with more information, so I can find a solution.

Please use the forum to comment on this update.


07.08.2017

Contract Update - Version 1.6.3

Bugfixes:

- changed budget for contract 'Colony Ship'
- changed budget for contract 'Tanker'
- changed budget for contract 'Missile Cruiser'
- changed budget for contract 'Small Freighter'
- changed budget for contract 'Light Freighter'
- changed budget for contract 'Builder'
- changed budget for contract 'Small Tanker'
- changed budget for contract 'Small Express Liner'
- changed budget for contract 'Solar Racer'
- changed budget for contract 'Contruction Vessel'
- changed budget for contract 'Deep Space Miner'
- changed budget for contract 'Research Vessel'
- changed budget for contract 'Offworld Mining Ship'
- changed budget,freight and crew for contract 'Blockade Runner

- fixed contract payment issue
- fixed save/load of building in progress
- fixed rating of ship class 'Probe'
- fixed building of ships with tech not required and not researched

Please use the forum to comment on this update.


31.07.2017

New World Update - Version 1.6.2

Have you been wondering why there have been few updates over the last months?
Here’s why: As result of structural changes within the company and taking in the feedback from the community about what the game is good at (and what it is lacking), we are in the process of redesigning the galaxy map, market interface and more. All of this is based on your feedback and aims to make Starship Corporation significantly more enjoyable.
We are making the best possible use of the Steam Early Access Program, while also ensuring the release of a complete game within the foreseeable future. Please check out the video below for a full breakdown of the elements of the game that will be added and updated, and what will be dropped, as the result of your feedback.



Gameplay Changes:

- removed market screen (integrated into galaxy map)
- replaced research screen
- replaced contract list and fuselage selection UI for ship design
- replaced build menu UI in ship design
- replaced parts of the mission selection UI for crew management
- replaced the 'new sandbox game' UI
- replaced saving/loading of blueprints and classes
- replaced saving/loading of games
- added support for cyrillic font
- replaced the GALAXY MAP, featuring now:

- different star systems with unique contracts, developing over time
- ability to build and disband shipyards
- simplified contract selection
- turn-based time progression
- ability to build own ships
- ability to send ships to waypoints for transport, research, roadwork, mining and combat missions


17.01.2017

Military Update - Version 1.2.6

Gameplay Changes:

- added new military fuselage 'Portador-818'
- added new military fuselage 'Mäger-Y'
- added new contract 'Police Cruiser'
- added new contract 'Border Patrol Vessel'
- added new contract 'Battlecruiser'
- added new contract 'Missilecruiser'
- added new rooms: Basic Cannon, Advanced Cannon, Auto Cannon,
Rapid Fire Cannon, Long Range Cannon, Railgun
- added new rooms: Basic Missiles, Smart Missiles, Cluster Missiles, Drone Missiles
- changed shield charge at start of the mission from 0 to 70 percent (for better initial defense)

Bugfixes:

- fixed some UI issues with the objectives menu
- fixed 'unresearched technology' messages for military and mining fuselages
- fixed autoresolve error for red alert


Kartikeya

This military equipment update finally unlocks all the weapons and fuselages you need to be part of the interplanetary military-industrial complex.
We added the first few military contracts, but there is a lot more to be discovered as soon as we are able present a stable version of the final missing piece of this game - the strategy elements to unlock new markets in the galaxy map. As this a large content update, we will focus in the next update on fixing bugs around the new features, as well as attending to issues that players have pointed out in the recent weeks.




Please use the forum to comment on this update.


25.11.2016

Eleventh Update - Version 1.2.1

Gameplay Changes:

- added new military fuselage 'Kartikeya'
- added new contract 'LRM Scout Vessel'

Bugfixes:

- fixed issue that prevented some outer hatches to be placed
- added new graphics to be able to position outer hatches at the right angle

This update includes a new military fuselage - the military vessel 'Kartikeya', and a new contract: 'LRM Scout Vessel':

This fuselage is a stripped down version of a light cruiser, that was used extensively in recent conflicts. It was finetuned to adapt to speed and maneuvaribilty, while at the same time providing double layer protection.

Kartikeya

Please use the forum to comment on this update.


10.11.2016

Eleventh Update - Version 1.2.0

Gameplay Changes:

- added new military fuselage 'Skjold'
- added new contract 'Troop Transport'

Bugfixes:

- updated fuselage cost values
- changed magnetic storm mission time
- corrected evaluation of crew count for Auto-Resolve

This update includes a new military fuselage - the military vessel 'Skjold', and a new contract: 'Troop Transport':

Skjold

The Skjold attempts to protect the vital inner parts of the ship with its unique hull shape. It was used to transport valuable cargo or troops during the war of independence.

Please use the forum to comment on this update.


28.10.2016

Tenth Update - Version 1.1.9

Gameplay Changes:

- added new military fuselage 'Fleur-de-Mort'
- Autoresolve for SOP, ERS, and HEP sections
- added new contract 'Blockade Runner'
- HD update for Ship Design

Bugfixes:

- fixed wrong fuselage sizes in tech tree
- fixed gap in the outher hull of fuselage 'Volkschiff'
- fixed screen resolution revert after changing windowed/fullscreen

This update includes a new military fuselage - the military vessel 'Fleur-de-Mort', as well as a the new contract 'Blockade Runner':

Fleur-de-Mort

This is comparatively lightweight combat fuselage, developed for speed and maneuvarbility. It enables the operator to apply a double layer of armor (or stealth) all around the hull.

Please use the forum to comment on this update.


13.10.2016

Ninth Update - Version 1.1.8

This update includes new contracts, equipment and a crew management mission for mining operations. Please watch this video to learn about the new gameplay:



Gameplay Changes:

- added room type 'mining lasers'
- added room type 'gravity generators'
- added room type 'ore mill'
- added crew management mission 'mining operation'
- added contracts 'Small Mining Vessel', 'Deep Space Miner', and 'Offworld Mining Ship'
- increased the amount of damage of fires to rooms

Bugfixes:

- fixed bug in the electrical grid on deck A1 of fuselage 'Eruga'
- fixed spr_thankyou issue
- fixed abbreviated year in ship file list
- fixed "Year is out of valid range" error

Please use the forum to comment on this update.


17.09.2016

Eighth Update - Version 1.1.5

Gameplay Changes:

- changed maintenance interval for advanced life support
- changed maximum rating for "Alien Infestation" mission
- changed ERS requirements for all contracts
- changed auto-resolve method for "Major Collision" and "Asteroid Field"
- improved crew accuracy when fighting drones
- added targeting of drones for corridor turrets
- increased reload speed for corridor turrets (by technicians)
- waypoints and patrols are in front of units for better visibility
- added Auto-Resolve difficulty as a singleplayer startup option
- added cheat for Auto-Resolve difficulty: Ctrl-R to switch between easy, normal and hard

Bugfixes:

- fixed 'Design Cargoship' contract (crew limit)
- fixed a cargo hold exploit for the Avara Demiri
- fixed missing sprite for the heat redistributor
- fixed door attachement to some of the corridor L-sections
- fixed "change contract" window issue
- fixed airflow issues for open exit hatches adjacent to bay doors
- fixed crew count number for saving/loading ship classes

Please use the forum to comment on this update.


17.09.2016

Seventh Update - Version 1.1.4

Gameplay Changes:

- added new mining fuselage 'Pajak'
- slowed down warm-up and sped up cool-down for corridor turrets
- changed power need and air capacity of medium air tank

Bugfixes:

- fixed export window not being centered
- fixed Heat Redistributor issues
- clarified text for 'no additional fuel tanks needed' (probe contract)
- fixed 'regain control of enemy ship' objective for mutiny
- fixed click-through of construction menu
- fixed landing gear placement issues
- fixed gross mass for water and air tanks
- fixed water and air tank descriptions

This update includes another new fuselage - the mining vessel 'Pajak':

Pajak

The Pajak Class is a large mining vessel for the off-world colonies. Its size and sturdiness has however sparked interest in military organizations, because it could also be constructed as an impressive weapons platform.

Please use the forum to comment on this update.


23.08.2016

Sixth Update - Version 1.1.3

Gameplay Changes:

- added new mining fuselage 'Bivol'
- added optional edge scrolling to gameplay options menu
- added HD updated screens for:
> Ship Design Menu
> Crew Management Menu

Bugfixes:

- fixed missing company logo issue

This update includes a new fuselage - the mining vessel 'Bivol':

Starship Corporation Tech Tree

The massive hull of the Bivol was designed for deep space mining, its huge storage space enables the operators to stay independ for a long time before delivering their precious cargo to the nearest outpost.

Please use the forum to comment on this update.


05.08.2016

Fifth Update - Version 1.1.2

Gameplay Changes:

- added new mining fuselage 'Gat-5'
- added 3 new company names from the community contest

Bugfixes:

-added more information for the 'Data structure with index does not exist' error.

This update includes a new fuselage - the mining vessel 'Gat-5':
Out of all the usually heavy mining vessels, the Gat-5 is the lightest - built for high efficiency deep-space mining, but tough enough to fulfill the requirements of military operations.

More about how new fuselages are created:



We also included the winners of the company name contest:
- Bob's Bargain Barges
- Huge Starship Erection
- Xenotech Industries

Please use the forum to comment on this update.


01.07.2016

Fourth Update

Gameplay Changes:

- Opening radial action menu now lets the selected units stop and listen
(instead of continuing their old move order)
- changed font

- added HD adapted screens for:
-Galaxy Map
-Market
-Shipyard
-Research
-Tutorial Window

Many of you requested that the user interface adapts to higher resolutions, especially font size.
We finished the first part of the HD adaptation of the game interface, featuring a different font and a larger interface for Galaxy Map, Market, Shipyard, Technology and Tutorial window for resolutions 1920x1080 or larger.
Ship Design and Crew Management are not ready yet and will be published in part 2.

Please use the forum to comment on this update.


01.07.2016

Third Update - Version 1.0.8 alpha

Bugfixes:

- fixed pathfinding issue after changing decks
- fixed event error after completed research
- fixed: unable to enter a '9' in the funding text box

Gameplay Changes:

- added "Auto-Resolve Mission" feature to Crew Management



Thanks to detailed user feedback we could see the possibility to significantly improve gameplay for Crew Management: You can now calculate the mission rating for your newly designed ship, either for single missions or the entire list. It will most likely be slightly lower values than you would get by playing missions yourself, but it creates a decent class rating instantly and provides more choice over which missions you want to focus on. It also gives you a quick overview about what your design can achieve before spending a lot of time performing the missions - creating more incentive to go back to the drawing board to experiment with different designs.

Please use the forum to comment on this update.


27.05.2016

Second Update - Version 1.0.1 alpha

This update focuses mainly on fixing the pathfinding issues for fuselages with separated decks, like Argosy, Katyr, Krest-44, Heppin-267, Hiuz-5 and Eruga. Thanks to your detailed feedback, We could also patch a few additional sources for crashes and display errors.

We could also add in a sorting feature for the contract list in the market - just click on the column titles to sort in descending or ascending order.

Bugfixes:

- fixed pathfinding issue for fuselages Argosy, Katyr, Krest-44, Heppin-267, Hiuz-5, Eruga
- fixed bug that caused dropping out of grid draw mode when the mouse was over a room
- fixed "game freezes after loading" issue on some systems
- fixed wrong units "yrs"
- fixed "Cannot apply sqrt to negative number" error
- fixed ship loading error
- fixed FTL messenger ignore on bankruptcy error
- fixed Research station idle display error
- fixed graphic artifacts on crew management mission start on some systems

Gameplay Changes:

- added sorting feature in the market

Please use the forum to comment on this update.


06.05.2016

First Update

Thanks for all the good reviews and tons of feedback! I will look into more bugfixes and also into all your suggestions to improve gameplay, but here is the first update to tackle to most pressing issues: Let me know if it works for you.

Bugfixes:

- removed undo error message when pressing Z
- removed "stuck on screen" error
- fixed contract/bidding issues
- removed error when saving a blueprint that includes power switches
- removed currentx.depth error for unit selection
- removed the chance that the game restarts in german after crashing
- removed switch to german when setting number format to europe
- fixed the tutorial voice volume level in crew management
- added "recommended" resolution label as an interim solution
- fixed technicians "forgetting" maintenance at some waypoints

Gameplay Changes:

- Rooms only lose efficiency (and require maintenance) during standard operation
- Extinguish fire action lets units automatically look for the closest fire on the entire deck
- Repair action lets units automatically look for closest damage on the entire deck
- added tutorial volume slider
- added master volume slider
- added ctrl/alt M - money cheat (add/subtract 1000 btc)
- added alt U - cheat to unlock all tech
- added categories autosave-sandbox and autosave-tutorial

Please use the forum to comment on this update.


06.11.2015

Starship Corporation Tech Tree

In this image I have put together all the rooms and fuselages that can currently be unlocked in the research interface.Please share any ideas you have about additional facilities or categories...


Starship Corporation Tech Tree

Please use the forum to comment on this update.


4.8.2015

Eruga Class Medium Transport

A short preview for one of the many fuselages that will be available in Starship Corporation.
The Eruga´s strange layout makes it difficult to create effective ship designs, but its very low price and good mass/engine ratio make it a popular fuselage.



Please use the forum to comment on this update.


4.8.2015

Engine Technology

In the universe of Starship Corporation, it is essential to be on the forefront of technological development.
Engines are very expensive and use up a lot of room within the the chosen fuselage. Be thoughtful about which research you invest in first, and what engine fits best for the starship's purpose.



Please use the forum to comment on this update.


29.05.2015

Avara Demiri Medium Transport

The Avara Demiri is a little bit of an oddity with its asymmetrical shape, but offers a lot of room on two decks for many specialized market demands.



Please use the forum to comment on this update.


29.05.2015

Business Cycle

This is an overview of the four main elements of the strategy game "Starship Corporation".



Please use the forum to comment on this update.


19.05.2015

Pajak Class Mining Vessel

A short preview for one of the many fuselages that will be available in Starship Corporation. The Pajak Class is a large mining vessel for the offworld colonies. Its size and sturdiness has however sparked interest in military organizations, because it could also be constructed as an impressive weapons platform.



Please use the forum to comment on this update.


1.05.2015

Llebre-24 Class Racer

A short preview for one of the many fuselages that will be available in Starship Corporation.
The Llebre-24 Class was developed initially for the Whitefang Transgalactic Race, but has since found many other applications.



Please use the forum to comment on this update.


15.04.2015

Valas Class Transport

A short preview for one of the many fuselages that will be available in Starship Corporation.
The Valas Class is a large transport vessel, but can fulfill many other purposes.



Please use the forum to comment on this update.


12.02.2015

Krest-44 Class Transport

A short preview for one of the many fuselages that will be available in Starship Corporation.
The Krest-44 Class was designed for the construction of medium transport vessels, but can fulfill many other purposes.



Please use the forum to comment on this update.


22.01.2015

Argosy Class Transport Vessel

A short preview for one of the many fuselages that will be available in Starship Corporation.
The Argosy Class was designed for the construction of small transport vessels, but can fulfill many other purposes.



Please use the forum to comment on this update.


11.12.2014

New ship, new grid, new construction menu

This video shows the design of a ship using the improved grid system, enabling the supply of power and cooling as well as fuel, air and water.
The fuselage used is the GAT-5, one of the large mining vessels. It contains 6185 m2 of construction space on 3 decks.



Please use the forum to comment on this update.


8.11.2014

Intermission



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15.10.2014

Tech Drill

No matter how good your ship performs during Standard Operation, this mission will simulate multiple malfunctions in all rooms, so that the technicians' response time in a catastrophic situation can be evaluated.



Please use the forum to comment on this update.


08.10.2014

Power Failure

This mission tests your crew´s ability to cope with a total power failure. The faster all damaged generators are back online, the better the rating. You can improve performance with a very efficient crew, easily accessible generator rooms, or simply enough emergency backup generators.



Please use the forum to comment on this update.


01.10.2014

Medical Emergency

This mission simulates an accident, where most of the crew are severely injured. The outcome depends on the quality of your medical team. If crew members are injured, they constantly lose health, even more so when moving. To stop them from "bleeding", you can use a medic to stabilize them right where they are. Sickbay efficiency depends on the numbers of medics working there.



Please use the forum to comment on this update.


24.09.2014

Military Boarding

Your ship will be boarded by three 8-man squads of highly motivated and well equipped military boarding troops. They know how to use grenades to their advantage, making fixed defensive positions vulnerable.
The second ship features an advanced armory, so that you can use grenades as well.



Please use the forum to comment on this update.


10.09.2014

Large Pirate Attack vs. Corridor Turrets

This ship design and mission demonstrates how you can stop a large number of intruders without a single of your crew members being armed! Corridor turrets require cooling and can be repaired and reloaded by your technicians. Their high rate of fire can turn any long corridor into a death trap.



Please use the forum to comment on this update.


03.09.2014

Mutiny

The technicians have barricaded themselves on the bridge, taking the pilots hostage. There seems to be a disagreement about bonuses ;)
Regain control of the ship and avoid unnecessary casualties...



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27.08.2014

Special Forces Attack

Special Forces Units, equipped with stealth suits thats lets them land and infiltrate the ship undetected, try to take over the bridge. They turn off all ship systems to use the darkness to their advantage. Once a room is without power, you and your crew are not able to detect or target the enemy - but he can see you very well...
I included a new visual feedback for unit value changes - very helpful to keep track of armor or health lost in bunched up groups.



Please use the forum to comment on this update.


20.08.2014

Anti Piracy Mission I

A small group of pirates is trying to board the ship. Repel them or block their progress as much as possible. If they reach the bridge, you have lost your ship. The first part shows an unarmed crew, the second an armed response. All Crew (and even the pirates) shoot to wound only - if a combatant is down, he stops fighting and can be captured. As soon as the first team member is killed however (accidentally or by setting combat settings to "kill), everyone is fighting to death.



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06.08.2014

AI Debugging Timelapse

This video shows the Debug Overlay I use to supervise the decision making process of mutinous crew members in different ships running the mission"Computer Revolt".



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30.07.2014

Mission: Computer Revolt

This is the first mission featuring human AI trying to capture your ship. I this case your crew turns against your leadership and tries to shut down the computer. You will have to use everything the ship layout provides you with to keep them from reaching the core as long as possible. If you manage to turn off their air supply long enough, they will eventually give up. Avoid killing them, but don´t let them jeopardize the mission! ;)



Please use the forum to comment on this update.


04.07.2014

Galaxy Map Teaser

This is a preview of human colonization in the galaxy of Starship Corporation over a period of 1000 years. It is a visualiziation of hidden AI activity (not actual gameplay footage), showing different factions creating routes and establishing new worlds for mining or living base on the systems´resources.



Behind every new line are actual market forces, demanding ships and creating jobs for all kinds of purposes. They player can take on contracts or establish worlds at his own risk.
Every action the player takes will influcence the market, every opportunity seized or missed will change how the galaxy evolves. You can learn to "read" the galaxy map, enabling your company to anticipate demands and outperform your competitors.

Please use the forum to comment on this update.


25.06.2014

Minefield

I this mission your only goal is to survive with as many crewmembers as possible. Mines are attracted to electromagnetic fields, so turning off power to non-essential rooms helps in avoiding them. Using your shields or engines is not possible, as they have a huge energy output.



Please use the forum to comment on this update.


18.06.2014

Shooting at things

I added a new mechanic, where you can select small targets like asteroids, boarding vessels or mines to be targeted by your cannons. The Icon also indicates, if the selected target is within the field of fire or not.



Please use the forum to comment on this update.


12.06.2014

Missile Cruiser Barrage

In this clip you can see a Missile Cruiser destroying the enemy with a barrage of homing missiles. They take a long time to (re)load, but will break through the toughest defenses when fired in a row.



Please use the forum to comment on this update.


05.06.2014

First Video showing Ship Battle

In this preview you can see a 12 gun battleship engaging a fast, but not very well protected enemy. It demonstrates how crew management, ship maneuverability and fire control have to be coordinated for success.



Please use the forum to comment on this update.


29.05.2014

Ship Navigation - First Look

Here you can see how navigation in ship battle missions will look and feel like. No combat yet. Depending on your ships maneuverability you can quickly turn or lock the line of sight to either close in or move away from the target, face the best protected side or your guns towards the enemy...



Please use the forum to comment on this update.


22.05.2014

Alien Infestation - Part 2

The Aliens are eating through the hull - the only way to quickly stop them from devouring the whole ship is the send some Marines for a "Bug Hunt".
The Medic is necessary for desinfecting rooms to stop them from breeding.



Please use the forum to comment on this update.


21.05.2014

Alien Infestation - Part 1

The Ship is infested with space-dwelling organisms, who can spread through the ship very quickly by building nests.
They don´t care about hatches or walls - they will eat through everything! In this part the civilian crew tries to stop them with their sidearms and the heat from the engines.



Please use the forum to comment on this update.


12.05.2014

Payback time! (Red Alert and Weapons)

If your ship is equipped with an armory, you can send you crew there to pick up arms and replenish ammo.
In the first part, the Red Alert Mission, you can record the status and position the crew will be in at the beginning of any hostile encounter.
In the second part you see armed resistance against against probe drones...



Please use the forum to comment on this update.


01.05.2014

Screen Resolution and Zoom

Sounds like rather mundane new features (nevertheless overdue), but I am sure I will make a lot of people happy with this: You can set you game´s screen resolution to adjust to your huge HD monitor. ;) The options you see in the video are temporary - I think I could du total customization, where you type in whater you like as screen size.

You can continuously zoom in and out of the ship using the mousewheel! Maybe thats just me, but the game feels quite different now. ;)



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09.03.2014

Major Collision

First Look at the Major Collision (Emergency Mission): The Ship collides with a large piece of debris.
The first try is a ship without armor or shields, the second try adds armor to the bow, the third try is with shield generators at the front.

The rating depends on destruction, but most important is the survival of the crew.



Please use the forum to comment on this update.


21.02.2014

Probe Drone Attack A first version of the Probe Drone Attack Mission - at the moment only with "peaceful resistance". Guns coming up soon. You have to keep the enemy drones from scouting the ship. If they discover the bridge, the mission failes. Drones have limited battery capacity and use up energy every time the change direction or breach through a hatch.



Please use the forum to comment on this update.