Steam store page is online!
I’m really happy to announce that the Steam Coming Soon page is now live. You can find a lot of information about the game there. You can also join the discussion about the game in the steam forum, so I hope to see you there.
Please use the forum to comment on this update.
Starship Corporation at GDC
I am very glad to announce that I will be attending the Game Developers Conference in San Francisco in March. Living under a rock and completely focused on creating the game of my dreams, I am very excited to meet other developers who share the same enthusiasm and love for playing and developing games, and I am especially looking forward to finally see all the great guys from Iceberg Games in the real world. It will be awesome to finally show features of Starship Corporation that have been secretly in development and to talk about what the future might bring. If you attend as well or happen to live in the San Francisco area – send me a message and let’s meet up!
Please use the forum to comment on this update.
Starship Corporation signs Publishing Agreement!
I am very pleased to announce the partnership with Iceberg Interactive for the marketing and publishing of Starship Corporation. I believe their experience, especially with great space strategy titles, will be a huge boost to the final quality of the game. Their marketing and localization expertise will encourage many more players to take part in the game experience, creating even more game content and more fun for everyone!Haarlem, the Netherlands – 30 April 2014 – Publisher Iceberg Interactive, destination publisher for sci-fi themed PC games, is proud to announce the signing of Starship Corporation. In development at German developer Coronado Games, Starship Corporation was Green-lit by the Steam community and is now ramping up for a Steam Early Access launch in autumn 2014.
See the full press release here:
You have contributed to the crowdfunding campaign or pre-ordered the game? You will get a Steam key as soon as we launch Early Access!
New Team Members!
I am very happy to annouce that Starship Corporation has 2 new crew members:
Jan-Wilke Himmelmann from Duisburg, Germany will be working on the Online Game, and Martin Stewart from Fredericksburg, Virginia will help with all the rest.
Full speed ahead!
Starship Corporation is hiring!
You are a Game Maker Expert and/or Backend Developer, and crazy about creating games and spaceships? Go here.
- A faster and more easy to use Powergrid
- the basic (ingame) Ship Design Tutorial
- Power and Cooling Connections between decks
- new fuselage
- new contract missions
- new Crew Management missions
Check out the full changelog (with short videos) here:
Starship Corporation has been greenlit on Steam! Thank you very much for voting!!
Starship Corporation will be published on Desura! Check out the nice Box-Shot and rate the game!
Version 0.1.6 is online!
Contains improved Power and Cooling Grid, a new Starship Fuselage and the
first Crew Management Mission!
There is also a new update for the Ship-Design-Tutorial:
and a Tutorial for Crew Management:
Have fun, and let me know what you think...
New Interview! Very good questions, I really enjoyed this one!
The new Version of Ship Design, featuring the new Powersupply and Cooling System is ready for testing. You can download it here:
Have Fun - and don´t forget to give me some feedback!
Ship Design is moving forward!
3 new screenshots are now available, where you can see the new Energy and Cooling System.
Level 3 has just been reached!
Starship Corporation will now get all those elements that I love about games:
- a detailed and challenging sandbox mode
- a persistent online universe, where the players create the world. “Game experience my change during online play” – I love that phrase!
- AND a story/character driven campaign that will supply a thrilling “WHY?” to all the players, who already mastered the “HOW?”. Thank you all so much for giving me the opportunity to create all that.
The IndieGogo campaign is closed, and achieved an amazing budget of $ 20,550!
Thank you all so much!
The Pre-Order option (with extra content) will still be available until Beta-Release - so I am confident, that we can even reach Level 3 to make the single-player campaign possible.
I am proudly presenting an updated Teaser, with music composed by Damian Sanchez (http://www.sonotrigger.com/).
It demonstrates the kind of quality you will get in the Single Player Campaign.
The combined IndieGogo contributions and Paypal-Preorders have reached Level 2 –
Starship Corporation will be an online game!
Thank you all so much, its all too exciting for words…
To find out, if there is enough interest in a german version of the game, I have set up a project at pling.de: http://www.pling.de/projekte/show/321
Awesome! Funding Goal 1 already reached! I am very excited, and I am working hard to release the video tutorials and the playable alpha soon. I have put up a graph showing the overall progress of funding at: http://www.starshipcorporation.com/game/contribution/ (combined IndieGogo contributions and Paypal-PreOrders): Thank you, Dankeschön, Děkuji, Mulţumesc, Merci, Tak, תודה, Köszönöm, Grazie, Dank u, and Kiitos!
I have added different contribution levels (like the ones in the IndieGogo campaign) to the Paypal-Preorder option.
The IndieGogo Campaign is online!