Ship Design is moving forward!
3 new screenshots are now available, where you can see the new Energy and Cooling System.
Level 3 has just been reached!
Starship Corporation will now get all those elements that I love about games:
- a detailed and challenging sandbox mode
- a persistent online universe, where the players create the world. “Game experience my change during online play” – I love that phrase!
- AND a story/character driven campaign that will supply a thrilling “WHY?” to all the players, who already mastered the “HOW?”. Thank you all so much for giving me the opportunity to create all that.
The IndieGogo campaign is closed, and achieved an amazing budget of $ 20,550!
Thank you all so much!
The Pre-Order option (with extra content) will still be available until Beta-Release - so I am confident, that we can even reach Level 3 to make the single-player campaign possible.
I am proudly presenting an updated Teaser, with music composed by Damian Sanchez (http://www.sonotrigger.com/).
It demonstrates the kind of quality you will get in the Single Player Campaign.
The combined IndieGogo contributions and Paypal-Preorders have reached Level 2 –
Starship Corporation will be an online game!
Thank you all so much, its all too exciting for words…
To find out, if there is enough interest in a german version of the game, I have set up a project at pling.de: http://www.pling.de/projekte/show/321
Awesome! Funding Goal 1 already reached! I am very excited, and I am working hard to release the video tutorials and the playable alpha soon. I have put up a graph showing the overall progress of funding at: http://www.starshipcorporation.com/game/contribution/ (combined IndieGogo contributions and Paypal-PreOrders): Thank you, Dankeschön, Děkuji, Mulţumesc, Merci, Tak, תודה, Köszönöm, Grazie, Dank u, and Kiitos!
I have added different contribution levels (like the ones in the IndieGogo campaign) to the Paypal-Preorder option.
The IndieGogo Campaign is online!